Mudanças entre as edições de "Scc5799(critina2013)"

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=== <font color = "blue"> Links Interessantes </font>===
 
=== <font color = "blue"> Links Interessantes </font>===
  
*
+
* OpenGL
 +
* Nehe [http://nehe.gamedev.net/]
 +
* Material Isabel Manssour [http://www.inf.pucrs.br/~manssour/OpenGL/]
 +
* Nate Robins [http://www.xmission.com/~nate/index.html]
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* Frustum culling - acelera o rendering [http://www.lighthouse3d.com/opengl/viewfrustum/]
 +
* Frustum culling - acelera o rendering [http://www.crownandcutlass.com/features/technicaldetails/frustum.html]
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* Softwares para Rendering 3D
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* Ray-Tracing PovRay [http://www.povray.org/]
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* Terrain Modeler
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    * Terragen [http://www.planetside.co.uk/]
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    * Bryce 6 [http://www.daz3d.com/i.x/software/bryce]
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    * Vue d'Esprit 8  [http://www.e-onsoftware.com/]
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* Tutorial ray tracing [http://www.codermind.com/articles/Raytracer-in-C++-Introduction-What-is-ray-tracing.html]
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* Applet Ray trace [http://www.siggraph.org/education/materials/HyperGraph/raytrace/rt_java/raytrace.html]
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* Sunflow Ray tracer [http://sunflow.sourceforge.net/index.php]
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* Softwares para modelagem 3D
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* Blender (Open Source) [http://www.blender.org/]
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* Caligari TrueSpace 7.6 [http://www.caligari.com/]
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* Modelos 3D
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* Turbo Squid 3D models [http://www.turbosquid.com]
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* Inria 3D models [http://www-roc.inria.fr/gamma/gamma/download/download.php]
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* Sweet Home 3D [http://www.sweethome3d.eu/index.jsp]
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* 3D model free [http://www.3dmodelfree.com/]
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* Wings 3D - conversor de modelos [http://www.wings3d.com/]
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* Free 3D models [http://gfx-3d-model.blogspot.com/2008_06_01_archive.html]
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* MeshLab - editar e converter modelos 3D http://meshlab.sourceforge.net/
 +
 
 +
* Parâmetros para exportação de OBJs (wavefront) no Blender [http://www.lcad.icmc.usp.br/~paulovic/aulas/CG/param_blender_obj.pdf]

Edição das 12h25min de 5 de março de 2013

SCC5799 - Computação Gráfica


Avisos


Datas Importantes


Material de apoio


Bibliografia (complementar à ementa)

  • HEARN, D.; BAKER, M.P. Computer Graphics with OpenGL (3a. ed.) Prentice Hall, 2003.
  • ANGEL, E. – Interactive Computer Graphics, a top-down approach using OpenGL, 4a. ed. 2006.
  • AZEVEDO, E.; CONCI, A. Computação Gráfica – Teoria e Prática, Editora Campus, 2003.
  • COHEN, M.; MANSSOUR, I.H. – OpenGL – Uma abordagem prática e Objetiva, Novatec, 2005.

Projetos e Apresentações


Links Interessantes

  • OpenGL
* Nehe [1]
* Material Isabel Manssour [2]
* Nate Robins [3]
* Frustum culling - acelera o rendering [4]
* Frustum culling - acelera o rendering [5]
  • Softwares para Rendering 3D
* Ray-Tracing PovRay [6]
* Terrain Modeler
    * Terragen [7]
    * Bryce 6 [8]
    * Vue d'Esprit 8  [9]
* Tutorial ray tracing [10]
* Applet Ray trace [11]
* Sunflow Ray tracer [12]
  • Softwares para modelagem 3D
* Blender (Open Source) [13]
* Caligari TrueSpace 7.6 [14]
  • Modelos 3D
* Turbo Squid 3D models [15]
* Inria 3D models [16]
* Sweet Home 3D [17]
* 3D model free [18]
* Wings 3D - conversor de modelos [19]
* Free 3D models [20]
* MeshLab - editar e converter modelos 3D http://meshlab.sourceforge.net/
  • Parâmetros para exportação de OBJs (wavefront) no Blender [21]