Mudanças entre as edições de "Scc5799(critina2013)"
De CoteiaWiki
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=== <font color = "blue"> Links Interessantes </font>=== | === <font color = "blue"> Links Interessantes </font>=== | ||
− | * | + | * OpenGL |
+ | * Nehe [http://nehe.gamedev.net/] | ||
+ | * Material Isabel Manssour [http://www.inf.pucrs.br/~manssour/OpenGL/] | ||
+ | * Nate Robins [http://www.xmission.com/~nate/index.html] | ||
+ | * Frustum culling - acelera o rendering [http://www.lighthouse3d.com/opengl/viewfrustum/] | ||
+ | * Frustum culling - acelera o rendering [http://www.crownandcutlass.com/features/technicaldetails/frustum.html] | ||
+ | |||
+ | * Softwares para Rendering 3D | ||
+ | * Ray-Tracing PovRay [http://www.povray.org/] | ||
+ | * Terrain Modeler | ||
+ | * Terragen [http://www.planetside.co.uk/] | ||
+ | * Bryce 6 [http://www.daz3d.com/i.x/software/bryce] | ||
+ | * Vue d'Esprit 8 [http://www.e-onsoftware.com/] | ||
+ | * Tutorial ray tracing [http://www.codermind.com/articles/Raytracer-in-C++-Introduction-What-is-ray-tracing.html] | ||
+ | * Applet Ray trace [http://www.siggraph.org/education/materials/HyperGraph/raytrace/rt_java/raytrace.html] | ||
+ | * Sunflow Ray tracer [http://sunflow.sourceforge.net/index.php] | ||
+ | |||
+ | * Softwares para modelagem 3D | ||
+ | * Blender (Open Source) [http://www.blender.org/] | ||
+ | * Caligari TrueSpace 7.6 [http://www.caligari.com/] | ||
+ | |||
+ | * Modelos 3D | ||
+ | * Turbo Squid 3D models [http://www.turbosquid.com] | ||
+ | * Inria 3D models [http://www-roc.inria.fr/gamma/gamma/download/download.php] | ||
+ | * Sweet Home 3D [http://www.sweethome3d.eu/index.jsp] | ||
+ | * 3D model free [http://www.3dmodelfree.com/] | ||
+ | * Wings 3D - conversor de modelos [http://www.wings3d.com/] | ||
+ | * Free 3D models [http://gfx-3d-model.blogspot.com/2008_06_01_archive.html] | ||
+ | * MeshLab - editar e converter modelos 3D http://meshlab.sourceforge.net/ | ||
+ | |||
+ | * Parâmetros para exportação de OBJs (wavefront) no Blender [http://www.lcad.icmc.usp.br/~paulovic/aulas/CG/param_blender_obj.pdf] |
Edição das 12h25min de 5 de março de 2013
Índice
SCC5799 - Computação Gráfica
- Local: Sala - Horário: Quinta 9:00hs - 12:00hs
- Profa. Maria Cristina F. de Oliveira; cristina [arroba] icmc.usp.br; Sala: 4-205
- Ementa: https://uspdigital.usp.br/janus/componente/catalogoDisciplinasInicial.jsf?action=3&sgldis=SCC5799
Avisos
Datas Importantes
Material de apoio
Bibliografia (complementar à ementa)
- HEARN, D.; BAKER, M.P. Computer Graphics with OpenGL (3a. ed.) Prentice Hall, 2003.
- ANGEL, E. – Interactive Computer Graphics, a top-down approach using OpenGL, 4a. ed. 2006.
- AZEVEDO, E.; CONCI, A. Computação Gráfica – Teoria e Prática, Editora Campus, 2003.
- COHEN, M.; MANSSOUR, I.H. – OpenGL – Uma abordagem prática e Objetiva, Novatec, 2005.
Projetos e Apresentações
Links Interessantes
- OpenGL
* Nehe [1] * Material Isabel Manssour [2] * Nate Robins [3] * Frustum culling - acelera o rendering [4] * Frustum culling - acelera o rendering [5]
- Softwares para Rendering 3D
* Ray-Tracing PovRay [6] * Terrain Modeler * Terragen [7] * Bryce 6 [8] * Vue d'Esprit 8 [9] * Tutorial ray tracing [10] * Applet Ray trace [11] * Sunflow Ray tracer [12]
- Softwares para modelagem 3D
* Blender (Open Source) [13] * Caligari TrueSpace 7.6 [14]
- Modelos 3D
* Turbo Squid 3D models [15] * Inria 3D models [16] * Sweet Home 3D [17] * 3D model free [18] * Wings 3D - conversor de modelos [19] * Free 3D models [20] * MeshLab - editar e converter modelos 3D http://meshlab.sourceforge.net/
- Parâmetros para exportação de OBJs (wavefront) no Blender [21]